Simplifying tile types and reading them from configuration

Right now we’re having to specify a lot of info to change tiles (glyph, foreground, background, obstruction). It would be more useful to simplify this into setting just one property for example the “Type” of tile, for example: tilemap[0, 0].Type = TileType.Wall; This would then immediately take a look at the tile defined in configurationContinue reading “Simplifying tile types and reading them from configuration”

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